GMs will find that this system supports multi-genre play and encourages them to design their own adventures and new rules for sharing in “modules.” This makes it easy to tailor the game to a particular group’s needs, and to find or prepare a new adventure each week. Furthermore, the game rewards (and encourages) roleplaying in these situations with a direct bonus to die rolls and the hero point, a daily power designed by the player. ![]() Roleplaying games have historically tried to define things like hit points, damage, and attributes in a conrcrete way this game leaves the definitions up to its players.Ī universal conflict-resolution system allows most things (combat, skill-tests, social conflict) to be resolved in a uniform way, while leaving room for GMs to customize each experience. What is Modos RPG? A simplified roleplaying system that creates ambiguities in order to allow players and game masters to fill the gaps with imagination.
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